PM3.6 - Zelda - Subaction - DamageFlyHi

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Stats

IASA: None
Subaction Index: 0xa4

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(130), Bool(false), Bool(false)] }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x7f) }
  3. BoolVariableSetFalse { variable: RandomAccessBool (0x82fdd) }
  4. BoolVariableSetFalse { variable: RandomAccessBool (0x728fd) }
  5. BoolVariableSetFalse { variable: RandomAccessBool (0x6221d) }
  6. BoolVariableSetTrue { variable: RandomAccessBool (0x82fd8) }
  7. BoolVariableSetTrue { variable: RandomAccessBool (0x728f8) }
  8. BoolVariableSetTrue { variable: RandomAccessBool (0x62218) }

GFX

    SFX

    1. Subroutine(0x206b0)
    2. AsyncWait(40.0)

    Other