PM3.6 - Zelda - Subaction - Attack12
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1 |
Stats
IASA: |
None |
Subaction Index: |
0x49 |
Scripts
Main
- AsyncWait(1.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0x800cd4) }
- FloatVariableSubtract { variable: RandomAccessFloat (0x7), value: 1 }
- if ((RandomAccessInt (0x41f9) Equal scalar(-1)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x845e0) }
- GenerateArticle { article_id: 0, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat (0x3fd7), value: RandomAccessFloat (0x800cd5) }
- FloatVariableSet { variable: RandomAccessFloat (0x3fd8), value: RandomAccessFloat (0x7) }
- else
- if ((RandomAccessInt (0x39c2) Equal scalar(-1)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x73f00) }
- GenerateArticle { article_id: 0, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat (0x37a0), value: RandomAccessFloat (0x800cd5) }
- FloatVariableSet { variable: RandomAccessFloat (0x37a1), value: RandomAccessFloat (0x7) }
- else
- if ((RandomAccessInt (0x318b) Equal scalar(-1)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x63820) }
- GenerateArticle { article_id: 0, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat (0x2f69), value: RandomAccessFloat (0x800cd5) }
- FloatVariableSet { variable: RandomAccessFloat (0x2f6a), value: RandomAccessFloat (0x7) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
SFX
Other