PM3.6 - Zelda - Subaction - AttackS3S
            
            
            
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            Stats
            
                
                    | IASA: | 32 | 
                
                    | Hitboxes active: | 10-16 | 
                
                    | Hitbox set 0 hits: | 10 | 
                
                    | Subaction Index: | 0x50 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-16
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 50 | 80 | 110 | Slash | Slash | true | 9 | 7 | 7 |            | 
                            
                            | 0 | 1 | 14 | 65 | 60 | 110 | Slash | Slash | false | 14 | 8 | 7 |            | 
                            
                            | 0 | 2 | 10 | 50 | 100 | 361 | Normal | Punch | true | 0 | 6 | 6 |            | 
                            
                            | 0 | 3 | 9 | 50 | 100 | 361 | Normal | Punch | true | 0 | 6 | 5 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.2223, unk: 0 }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 9, bkb: 50, size: 3.0, x_offset: -0.75, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 110, wdsk: 0, kbg: 60, shield_damage: 14, bkb: 65, size: 4.25, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
            - AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 69, x_offset: 0.75, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- if ((InternalConstantInt(CharacterDirection) GreaterThanOrEqual scalar(0))) - Goto(0x21608)
 
- Goto(0x218a8)
SFX
            - AsyncWait(7.0)
- SyncWait(4.0)
- SoundEffect1(3958)
- SoundEffect1(3964)
- SoundEffect1(4064)
Other
            - SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(11.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(43.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }