PM3.6 - Zelda - Subaction - SlipTurn

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Stats

IASA: None
Fully Intangible: 1-7
Subaction Index: 0xe3

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(7.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(10.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(21.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(32.0)
  6. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(164)
  3. SyncWait(12.0)
  4. SoundEffect1(160)

Other

  1. AsyncWait(21.0)
  2. ScreenShake { magnitude: 1 }
  3. Rumble { unk1: 13, unk2: 0 }
  4. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 8 }