PM3.6 - Zelda - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. AsyncWait(10.0)
    3. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(Run GFX 0x5df8)

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect2(4060)
    3. SyncWait(1.0)
    4. SyncWait(8.0)
    5. SoundEffect2(4058)
    6. SyncWait(1.0)
    7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    9. Goto(Run SFX 0xc640)

    Other

    1. AsyncWait(5.0)
    2. Rumble { unk1: 20, unk2: 0 }
    3. AsyncWait(15.0)
    4. Rumble { unk1: 20, unk2: 0 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(Run Other 0x2208)