PM3.6 - Zelda - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. Goto(0x9019f6e8)

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(14.0)
  4. EnableInterrupt(10009)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(3958)
  3. SyncWait(1.0)
  4. SoundEffect1(4009)
  5. SyncWait(8.0)
  6. SyncWait(5.0)
  7. SoundEffect2(4058)

Other

  1. Rumble { unk1: 21, unk2: 0 }