PM3.6 - Zelda - Subaction - AttackS4S_2

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Stats

IASA: None
Hitboxes active: 6, 8, 10, 12, 14
Hitbox set 0 hits: 6, 8, 10, 12, 14
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 Normal MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 Normal Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 Normal Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 Normal Kick AP false 0.7 0.25 2 2

Frame:8

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 Normal MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 Normal Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 Normal Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 Normal Kick AP false 0.7 0.25 2 2

Frame:10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 Normal MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 Normal Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 Normal Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 Normal Kick AP false 0.7 0.25 2 2

Frame:12

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 Normal MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 Normal Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 Normal Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 Normal Kick AP false 0.7 0.25 2 2

Frame:14

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 13 35 120 361 Electric Unknown(128) AD false 7 7
0 1 13 35 120 361 Electric MagicZap AP false 7 7
0 2 13 35 120 361 Electric MagicZap AP false 7 7

Scripts

Main

  1. Goto(AttackS4S_1 Main 0x10e58)

GFX

  1. Goto(AttackS4S_1 GFX 0x20e48)

SFX

  1. Goto(AttackS4S_1 SFX 0xcfa0)

Other

  1. Goto(AttackS4S_1 Other 0x2860)