PM3.6 - Zelda - Subaction - Win3
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Stats
IASA: |
None |
Subaction Index: |
0x1c8 |
Scripts
Main
GFX
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 0, x_offset: 2.0, y_offset: 13.0, z_offset: 0.2, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(48.0)
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 10, bone: 0, x_offset: 2.0, y_offset: 13.0, z_offset: 0.2, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(13.0)
SFX
- AsyncWait(17.0)
- SoundEffect1(3971)
- SyncWait(14.0)
- SoundEffect1(3971)
- SyncWait(14.0)
- SoundEffect1(3972)
- SyncWait(14.0)
- SoundEffect1(3972)
- SyncWait(14.0)
- SoundEffect1(3973)
- SyncWait(14.0)
- SoundEffect1(3973)
Other
- AsyncWait(16.0)
- loop 3 times:
- FlashEffectLight { red: 232, green: 192, blue: 255, alpha: 40, light_source_x: 74.1, light_source_y: 40.0 }
- SyncWait(1.0)
- FlashEffectLight { red: 255, green: 224, blue: 240, alpha: 56, light_source_x: 74.0, light_source_y: 20.0 }
- SetColorOfFlashEffectLight { transition_time: 3, red: 224, green: 184, blue: 255, alpha: 20 }
- SyncWait(3.0)
- FlashEffectLight { red: 224, green: 184, blue: 255, alpha: 20, light_source_x: 74.0, light_source_y: 20.0 }
- SetColorOfFlashEffectLight { transition_time: 9, red: 255, green: 208, blue: 232, alpha: 0 }
- SyncWait(9.0)
- RemoveFlashEffect
- AsyncWait(48.0)
- Subroutine(0x24518)
- Subroutine(0x24518)
- Subroutine(0x245f8)