PM3.6 - Zelda - Subaction - Win3

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Stats

IASA: None
Subaction Index: 0x1c8

Scripts

Main

    GFX

    1. AsyncWait(16.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 0, x_offset: 2.0, y_offset: 13.0, z_offset: 0.2, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. AsyncWait(48.0)
    4. loop 6 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 10, bone: 0, x_offset: 2.0, y_offset: 13.0, z_offset: 0.2, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      2. SyncWait(13.0)

    SFX

    1. AsyncWait(17.0)
    2. SoundEffect1(3971)
    3. SyncWait(14.0)
    4. SoundEffect1(3971)
    5. SyncWait(14.0)
    6. SoundEffect1(3972)
    7. SyncWait(14.0)
    8. SoundEffect1(3972)
    9. SyncWait(14.0)
    10. SoundEffect1(3973)
    11. SyncWait(14.0)
    12. SoundEffect1(3973)

    Other

    1. AsyncWait(16.0)
    2. loop 3 times:
      1. FlashEffectLight { red: 232, green: 192, blue: 255, alpha: 40, light_source_x: 74.1, light_source_y: 40.0 }
      2. SyncWait(1.0)
      3. FlashEffectLight { red: 255, green: 224, blue: 240, alpha: 56, light_source_x: 74.0, light_source_y: 20.0 }
      4. SetColorOfFlashEffectLight { transition_time: 3, red: 224, green: 184, blue: 255, alpha: 20 }
      5. SyncWait(3.0)
    3. FlashEffectLight { red: 224, green: 184, blue: 255, alpha: 20, light_source_x: 74.0, light_source_y: 20.0 }
    4. SetColorOfFlashEffectLight { transition_time: 9, red: 255, green: 208, blue: 232, alpha: 0 }
    5. SyncWait(9.0)
    6. RemoveFlashEffect
    7. AsyncWait(48.0)
    8. Subroutine(0x24518)
    9. Subroutine(0x24518)
    10. Subroutine(0x245f8)