PM3.6 - Zelda - Subaction - AppealSR

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Stats

IASA: 97
Hitboxes active: 36-77
Hitbox set 0 hits: 36
Subaction Index: 0x1be

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:36-77

Set ID Dmg BKB KBG Angle Effect Sound Direct Rehit Rate Shieldstun Hitlag Targets
0 0 4 25 100 30 Flame Unknown(64) false 13 3 4

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3714334, unk: 0 }
  2. AsyncWait(48.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 0.0, y_offset: 12.5, z_offset: -0.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 13, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. AsyncWait(90.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(109.0)
  8. AllowInterrupts

GFX

  1. AsyncWait(48.0)
  2. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 10, bone: 0, x_offset: -0.5, y_offset: 13.0, z_offset: -3.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(13.0)

SFX

  1. AsyncWait(48.0)
  2. SoundEffect1(3967)

Other

  1. ItemVisibility(false)
  2. AsyncWait(48.0)
  3. Subroutine(0x24518)
  4. Subroutine(0x245f8)