PM3.6 - Zelda - Subaction - CliffCatch

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Stats

IASA: None
Fully Intangible: 1-21
Subaction Index: 0xd5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }

GFX

  1. AsyncWait(0.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(83)
  3. SoundEffect1(1541)
  4. SyncWait(3.0)
  5. if (RollADie value(2))

    Other