PM3.6 - Peach - Subaction - TurnRun

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Stats

IASA: None
Subaction Index: 0x12

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(14.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(3865)
  3. SyncWait(2.0)
  4. SoundEffect2(3943)
  5. SyncWait(4.0)
  6. SoundEffect2(3941)
  7. SyncWait(4.0)
  8. SoundEffect2(3943)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(17.0)
  3. SlopeContourStand { leg_bone_parent: 0 }