PM3.6 - Peach - Subaction - SwingDash_2

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Stats

IASA: None
Hitboxes active: 11-27
Hitbox set 0 hits: 11
Subaction Index: 0x132

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 6 80 50 70 120 Normal Paper 40 4 4
0 3 6 80 50 70 120 Normal Paper 40 4 4

Frames:19-27

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 4 80 50 70 120 Normal Paper 40 3 4
0 3 4 80 50 70 120 Normal Paper 40 3 4

Scripts

Main

  1. BeamSwordTrail { unk: 1 }
  2. AsyncWait(10.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon)
  4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 90, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 59, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(18.0)
  7. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon2)
  8. AsyncWait(27.0)
  9. DeleteAllHitBoxes
  10. BeamSwordTrail { unk: 3 }

GFX

    SFX

      Other

      1. AsyncWait(1.0)
      2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      3. AsyncWait(4.0)
      4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
      5. AsyncWait(10.0)
      6. Rumble { unk1: 13, unk2: 0 }
      7. AsyncWait(28.0)
      8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }