PM3.6 - Peach - Subaction - AttackLw4Hold

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Stats

IASA: None
Partially Intangible: 1-61
Subaction Index: 0x61

Scripts

Main

  1. ChangeHurtBoxStateSpecific { bone: 9, state: IntangibleFlashing }
  2. ChangeHurtBoxStateSpecific { bone: 10, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 13, state: IntangibleFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 14, state: IntangibleFlashing }

GFX

  1. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: -6.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 3.0, random_y_offset: 3.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectTransient(191)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  2. RumbleLoop { unk1: 37, unk2: 57 }
  3. AsyncWait(2.0)
  4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }