PM3.6 - Peach - Subaction - AttackLw4
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
Stats
IASA: |
None |
Partially Intangible: |
1-22 |
Hitboxes active: |
3-4, 7-8, 11-12, 15-16, 19-20 |
Hitbox set 0 hits: |
3, 7, 11, 15, 19 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
13 |
40 |
86 |
140 |
Normal |
Kick |
7 |
7 |
|
0 |
2 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
11 |
35 |
87 |
140 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- ChangeHurtBoxStateSpecific { bone: 9, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 10, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 13, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 14, state: IntangibleFlashing }
- AsyncWait(2.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 140, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 3.5156167, x_offset: 0.0, y_offset: 1.7968667, z_offset: 8.984366, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 140, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 40, size: 3.5156167, x_offset: 0.0, y_offset: 1.7968667, z_offset: -8.984366, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 140, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 35, size: 3.5156167, x_offset: 0.0, y_offset: 2.2460833, z_offset: 3.59375, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 140, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 35, size: 3.5156167, x_offset: 0.0, y_offset: 2.2460833, z_offset: -3.59375, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- UnchangeHurtBoxStateSpecific
- FrameSpeedModifier { multiplier: 1.35, unk: 0 }
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(58)
- SoundEffect1(112)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(3863)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(3863)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(3863)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(3863)
Other
- UnknownEvent { namespace: 0x17, code: 0x7, unk1: 0x0, arguments: [] }
- AsyncWait(0.0)
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(1.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(2.0)
- RumbleLoop { unk1: 2, unk2: 14 }
- AsyncWait(32.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }