PM3.6 - Olimar - Subaction - SpecialAirHi

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Stats

IASA: None
Hitboxes active: 14-37
Hitbox set 0 hits: 14
Subaction Index: 0x1db

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:14

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 0 1 70 8 65 Normal MagicZap MD true true 0.5 3 2 3
0 1 10 60 70 60 Flame Unknown(88) ADR false false 1 0 6 6

Frames:15-33

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 0 1 70 8 65 Normal MagicZap MD 0.5 3 2 3

Frames:34-37

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 60 100 50 Normal MagicZap 4 4

Scripts

Main

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 26, graphic: 21, bone: 14, x_offset: 0.9877833, y_offset: -4.8414, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. LedgeGrabEnable(Disable)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  4. AsyncWait(0.0)
  5. Posture(3)
  6. Posture(4)
  7. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  8. AsyncWait(20.0)
  9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 65, wdsk: 0, kbg: 8, shield_damage: 0, bkb: 70, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 3, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: -1.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(88), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDirReverse, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. SyncWait(1.0)
  12. DeleteHitBox(1)
  13. AsyncWait(40.0)
  14. LedgeGrabEnable(EnableInFrontAndBehind)
  15. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.5, x_offset: 0.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  16. SyncWait(4.0)
  17. DeleteAllHitBoxes

GFX

  1. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableSet { variable: LongtermAccessFloat (0x35), value: InternalConstantInt(VerticalCharacterVelocity) }
  3. FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: -0.85 }
  4. FloatVariableMultiply { variable: LongtermAccessFloat (0x35), value: -0.85 }
  5. DisableMovement(DisableVertical)
  6. DisableMovement(DisableHorizontal)
  7. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  8. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Variable(LongtermAccessFloat(Address(53))) }
  9. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  10. SoundEffect1(5014)
  11. SoundEffect1(5014)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  13. AsyncWait(20.0)
  14. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
  15. FloatVariableSet { variable: LongtermAccessFloat (0x35), value: InternalConstantInt(ControlStickYAxis) }
  16. FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 0.2 }
  17. FloatVariableAdd { variable: LongtermAccessFloat (0x34), value: 1.3 }
  18. FloatVariableMultiply { variable: LongtermAccessFloat (0x35), value: 0.2 }
  19. FloatVariableAdd { variable: LongtermAccessFloat (0x35), value: 2 }
  20. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  21. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  22. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Variable(LongtermAccessFloat(Address(53))) }
  23. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  24. SoundEffect1(5018)
  25. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 73, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 120.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  26. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 73, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 120.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  27. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  28. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  29. SyncWait(11.0)
  30. DisableMovement2(DisableVertical)
  31. DisableMovement2(DisableHorizontal)
  32. AsyncWait(55.0)
  33. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(75), Bool(false), Bool(false)] }
  34. AsyncWait(70.0)
  35. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1703957), Bool(true), Bool(true)] }

SFX

  1. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
  2. AsyncWait(20.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. SoundEffect1(79)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(20.0)
  3. RumbleLoop { unk1: 14, unk2: 15 }