PM3.6 - Olimar - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Hitboxes active: |
14-37 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x1db |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
8 |
65 |
Normal |
MagicZap |
MD |
true |
true |
0.5 |
3 |
2 |
3 |
|
0 |
1 |
10 |
60 |
70 |
60 |
Flame |
Unknown(88) |
ADR |
false |
false |
1 |
0 |
6 |
6 |
|
Frames:15-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
8 |
65 |
Normal |
MagicZap |
MD |
0.5 |
3 |
2 |
3 |
|
Frames:34-37
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
60 |
100 |
50 |
Normal |
MagicZap |
4 |
4 |
|
Scripts
Main
- ExternalGraphicEffect(ExternalGraphicEffect { file: 26, graphic: 21, bone: 14, x_offset: 0.9877833, y_offset: -4.8414, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- LedgeGrabEnable(Disable)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- AsyncWait(0.0)
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- AsyncWait(20.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 65, wdsk: 0, kbg: 8, shield_damage: 0, bkb: 70, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 3, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: -1.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Unknown(88), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDirReverse, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteHitBox(1)
- AsyncWait(40.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.5, x_offset: 0.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(4.0)
- DeleteAllHitBoxes
GFX
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat (0x35), value: InternalConstantInt(VerticalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: -0.85 }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x35), value: -0.85 }
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Variable(LongtermAccessFloat(Address(53))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- SoundEffect1(5014)
- SoundEffect1(5014)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(20.0)
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableSet { variable: LongtermAccessFloat (0x35), value: InternalConstantInt(ControlStickYAxis) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 0.2 }
- FloatVariableAdd { variable: LongtermAccessFloat (0x34), value: 1.3 }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x35), value: 0.2 }
- FloatVariableAdd { variable: LongtermAccessFloat (0x35), value: 2 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Variable(LongtermAccessFloat(Address(53))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- SoundEffect1(5018)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 73, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 120.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 73, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 120.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 14, x_offset: -5.0, y_offset: -2.4, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(11.0)
- DisableMovement2(DisableVertical)
- DisableMovement2(DisableHorizontal)
- AsyncWait(55.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(75), Bool(false), Bool(false)] }
- AsyncWait(70.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1703957), Bool(true), Bool(true)] }
SFX
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- AsyncWait(20.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- SoundEffect1(79)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(20.0)
- RumbleLoop { unk1: 14, unk2: 15 }