PM3.6 - Link - Subaction - AppealLw

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Stats

IASA: None
Subaction Index: 0x1c0

Scripts

Main

  1. AsyncWait(3.0)
  2. if (not(ButtonHeld value(7)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x6e) }
    2. CreateInterrupt { interrupt_id: None, action: SpecialHi, requirement: (CharacterExists) }
  3. AsyncWait(83.0)
  4. AllowInterrupts

GFX

  1. AsyncWait(41.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 39, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(506)
  3. AsyncWait(40.0)
  4. SoundEffect1(542)
  5. SoundEffect1(558)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(26.0)
  3. SlopeContourStand { leg_bone_parent: 2 }
  4. AsyncWait(75.0)
  5. SlopeContourStand { leg_bone_parent: 6 }