PM3.6 - Link - Action - 0x114 SpecialHi

Entry Script

  1. if (BoolIsTrue LongtermAccessBool (0x6e))
    1. Subroutine(0x30378)
  2. else
    1. Subroutine(0x2e59c)
    2. Goto(0x118 Entry 0x30894)
    3. loop Infinite times:
      1. if (OnGround)
        1. SetAirGround(6)
        2. SetEdgeSlide(StayOn)
        3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
        4. ChangeSubactionRestartFrame(SpecialHiStart)
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
        6. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      2. else
        1. DisableInterrupt(10146)
        2. DisableInterrupt(10147)
        3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
        4. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
        5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
        6. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
        7. SetAirGround(100)
        8. SetEdgeSlide(Airbourne)
        9. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
        10. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. ChangeSubaction(SpecialAirHi)
        11. else
          1. ChangeSubactionRestartFrame(SpecialAirHi)
      3. LoopRest

Exit Script