PM3.6 - Link - Action - 0x118

Entry Script

  1. if (BoolIsTrue LongtermAccessBool (0x6e))
    1. Subroutine(0x306b8)
  2. else
    1. CreateInterrupt { interrupt_id: Some(10004), action: FallSpecial, requirement: (AnimationEnd) }
    2. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
    3. loop Infinite times:
      1. if (OnGround)
        1. SetAirGround(6)
        2. SetEdgeSlide(StayOn)
        3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. ChangeSubaction(SpecialHi)
        4. else
          1. ChangeSubactionRestartFrame(SpecialHi)
          2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        5. EnableInterrupt(10000)
        6. DisableInterrupt(10004)
        7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
      2. else
        1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
        2. SetAirGround(100)
        3. SetEdgeSlide(Airbourne)
        4. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
          1. ChangeSubaction(SpecialAirHi)
        5. else
          1. ChangeSubactionRestartFrame(SpecialAirHi)
          2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        6. EnableInterrupt(10004)
        7. DisableInterrupt(10000)
      3. LoopRest

Exit Script