PM3.6 - Link - Action - 0x116 Final
            Entry Script
            - FinalSmashEnter
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times: - if (OnGround) - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(FinalStart)
 
- else- ChangeSubaction(FinalStart)
 
- SetAirGround(6)
- EnableInterrupt(10146)
- DisableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(FinalAirStart)
 
- else- ChangeSubaction(FinalAirStart)
 
- SetAirGround(12)
- DisableInterrupt(10146)
- EnableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script
            - if ((InternalConstantInt(CurrentAction) NotEqual scalar(282))) - IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(283)))
- FinalSmashExit