PM3.6 - Link - Action - 0x112 SpecialN

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  4. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  5. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  6. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  9. PreviousInterruptAddRequirement(InAir)
  10. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
  11. DisableInterrupt(10002)
  12. CreateInterrupt { interrupt_id: Some(10026), action: LandingHeavy, requirement: (OnGround) }
  13. DisableInterrupt(10026)
  14. CallEveryFrame { thread_id: 9, script: 0x2be0c }
  15. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      4. Case(0)
      5. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialNStart)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0), Bool(true)] }
      6. else
        1. ChangeSubactionRestartFrame(SpecialNStart)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 19 })] }
      8. UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
      9. FrameSpeedModifier { multiplier: 1.333, unk: 0 }
      10. Case(1)
      11. if (BoolIsTrue RandomAccessBool (0x11))
        1. ChangeSubaction(SpecialNLoop)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1), Bool(true)] }
      12. else
        1. ChangeSubactionRestartFrame(SpecialNLoop)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1)] }
        3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
      13. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
      14. Case(2)
      15. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
        1. ChangeSubaction(SpecialNEnd)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2), Bool(true)] }
      16. else
        1. ChangeSubactionRestartFrame(SpecialNEnd)
        2. Subroutine(0x20f50)
        3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2)] }
        4. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
      17. EnableInterrupt(10002)
      18. DisableInterrupt(10026)
      19. EndSwitch
      20. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(0)
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      4. Case(0)
      5. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirNStart)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(3), Bool(true)] }
      6. else
        1. ChangeSubactionRestartFrame(SpecialAirNStart)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(3)] }
        3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 19 })] }
      8. UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
      9. FrameSpeedModifier { multiplier: 1.333, unk: 0 }
      10. Case(1)
      11. if (BoolIsTrue RandomAccessBool (0x11))
        1. ChangeSubaction(SpecialAirNLoop)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4), Bool(true)] }
      12. else
        1. ChangeSubactionRestartFrame(SpecialAirNLoop)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4)] }
        3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
      13. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
      14. Case(2)
      15. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
        1. ChangeSubaction(SpecialAirNEnd)
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(5), Bool(true)] }
      16. else
        1. ChangeSubactionRestartFrame(SpecialAirNEnd)
        2. Subroutine(0x20f50)
        3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(5)] }
        4. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
      17. DisableInterrupt(10002)
      18. EnableInterrupt(10026)
      19. EndSwitch
      20. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    4. LoopRest
    5. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
    6. Case(0)
    7. if (ButtonHeld value(1))
      1. if (AnimationEnd)
        1. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
        2. Subroutine(0x13ec8)
    8. else
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
    9. Case(1)
    10. if (ButtonNotPressed value(1))
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
    11. Case(2)
    12. EndSwitch

Exit Script