PM3.6 - R.O.B - Subaction - SpecialLw

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Stats

IASA: None
Subaction Index: 0x1de

Scripts

Main

  1. ItemVisibility(false)
  2. AsyncWait(5.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  4. ArticleVisibility { article_id: 0, visibility: false }

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 35, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6010)
  3. SoundEffect1(6011)

Other

  1. ItemVisibility(false)
  2. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 3 }
  3. AsyncWait(5.0)
  4. Rumble { unk1: 13, unk2: 0 }