PM3.6 - R.O.B - Subaction - SpecialSEnd

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Stats

IASA: None
Partially Intangible: 1-28
Hitboxes active: 14-29
Hitbox set 0 hits: 14
Subaction Index: 0x1d4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-29

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 10 30 90 361 Normal Kick false 6 6
0 1 10 30 90 361 Normal Kick false 6 6
0 2 10 30 90 361 Normal Kick false 6 6
0 3 10 30 90 361 Normal Kick false 6 6

Scripts

Main

  1. FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 255 }
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  3. ChangeHurtBoxStateSpecific { bone: 45, state: IntangibleFlashing }
  4. SyncWait(1.0)
  5. RemoveFlashEffect
  6. SyncWait(1.0)
  7. FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 140 }
  8. SyncWait(1.0)
  9. RemoveFlashEffect
  10. AsyncWait(5.0)
  11. DisableMovement(DisableVertical)
  12. DisableMovement(DisableHorizontal)
  13. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  14. DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
  15. AsyncWait(12.0)
  16. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  17. SetVelocity { x_vel: 0.85, y_vel: 0.0 }
  18. AsyncWait(13.0)
  19. AddVelocity { x_vel: Constant(1.9), y_vel: Constant(0.0) }
  20. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: -4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  23. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: -12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  24. AsyncWait(20.0)
  25. AddVelocity { x_vel: Constant(-0.4), y_vel: Constant(0.0) }
  26. AsyncWait(23.0)
  27. UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(true)] }
  28. AddVelocity { x_vel: Constant(-0.5), y_vel: Constant(0.0) }
  29. DisableMovement2(DisableVertical)
  30. AsyncWait(28.0)
  31. AddVelocity { x_vel: Constant(-0.5), y_vel: Constant(0.0) }
  32. UnchangeHurtBoxStateSpecific
  33. UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(2)] }
  34. AsyncWait(29.0)
  35. DeleteAllHitBoxes
  36. FrameSpeedModifier { multiplier: 0.75, unk: 0 }
  37. AsyncWait(31.0)
  38. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  39. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

GFX

    SFX

    1. if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
      1. AsyncWait(9.0)
      2. SoundEffect1(6019)
      3. SoundEffect1(5986)
      4. AsyncWait(13.0)
      5. SoundEffect1(6020)
      6. SyncWait(3.0)
      7. SoundEffect1(6021)
      8. SyncWait(3.0)
      9. SoundEffect1(6022)
      10. SyncWait(3.0)
      11. SoundEffect1(6023)
      12. SyncWait(3.0)
      13. SoundEffect1(6020)
      14. SyncWait(3.0)
      15. SoundEffect1(6019)

    Other

    1. ItemVisibility(false)
    2. if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
      1. loop 11 times:
        1. if ((LongtermAccessInt(CostumeID) Equal scalar(7)))
          1. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          2. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          3. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          4. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          5. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          6. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        2. SyncWait(3.0)