PM3.6 - R.O.B - Subaction - SpecialSEnd
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
Stats
IASA: |
None |
Partially Intangible: |
1-28 |
Hitboxes active: |
14-29 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x1d4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
90 |
361 |
Normal |
Kick |
false |
6 |
6 |
|
0 |
1 |
10 |
30 |
90 |
361 |
Normal |
Kick |
false |
6 |
6 |
|
0 |
2 |
10 |
30 |
90 |
361 |
Normal |
Kick |
false |
6 |
6 |
|
0 |
3 |
10 |
30 |
90 |
361 |
Normal |
Kick |
false |
6 |
6 |
|
Scripts
Main
- FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 255 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- ChangeHurtBoxStateSpecific { bone: 45, state: IntangibleFlashing }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 140 }
- SyncWait(1.0)
- RemoveFlashEffect
- AsyncWait(5.0)
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
- AsyncWait(12.0)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- SetVelocity { x_vel: 0.85, y_vel: 0.0 }
- AsyncWait(13.0)
- AddVelocity { x_vel: Constant(1.9), y_vel: Constant(0.0) }
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: -4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: -12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- AddVelocity { x_vel: Constant(-0.4), y_vel: Constant(0.0) }
- AsyncWait(23.0)
- UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(true)] }
- AddVelocity { x_vel: Constant(-0.5), y_vel: Constant(0.0) }
- DisableMovement2(DisableVertical)
- AsyncWait(28.0)
- AddVelocity { x_vel: Constant(-0.5), y_vel: Constant(0.0) }
- UnchangeHurtBoxStateSpecific
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(2)] }
- AsyncWait(29.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.75, unk: 0 }
- AsyncWait(31.0)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
GFX
SFX
- if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
- AsyncWait(9.0)
- SoundEffect1(6019)
- SoundEffect1(5986)
- AsyncWait(13.0)
- SoundEffect1(6020)
- SyncWait(3.0)
- SoundEffect1(6021)
- SyncWait(3.0)
- SoundEffect1(6022)
- SyncWait(3.0)
- SoundEffect1(6023)
- SyncWait(3.0)
- SoundEffect1(6020)
- SyncWait(3.0)
- SoundEffect1(6019)
Other
- ItemVisibility(false)
- if ((LongtermAccessInt (0x4b) GreaterThan scalar(0)))
- loop 11 times:
- if ((LongtermAccessInt(CostumeID) Equal scalar(7)))
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(3.0)