PM3.6 - R.O.B - Subaction - SpecialSEnd
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
                50 |
                51 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Partially Intangible: | 
                    
                    1-28 | 
                
                
                    | Hitboxes active: | 
                    
                    14-29 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    14 | 
                
                
                    | Subaction Index: | 
                    
                    0x1d4 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:14-29
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            10 | 
                            30 | 
                            90 | 
                            361 | 
                            Normal | 
                            Kick | 
                            false | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            30 | 
                            90 | 
                            361 | 
                            Normal | 
                            Kick | 
                            false | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            30 | 
                            90 | 
                            361 | 
                            Normal | 
                            Kick | 
                            false | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            10 | 
                            30 | 
                            90 | 
                            361 | 
                            Normal | 
                            Kick | 
                            false | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 255 }
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
 - ChangeHurtBoxStateSpecific { bone: 45, state: IntangibleFlashing }
 - SyncWait(1.0)
 - RemoveFlashEffect
 - SyncWait(1.0)
 - FlashEffectOverlay { red: 255, green: 244, blue: 200, alpha: 140 }
 - SyncWait(1.0)
 - RemoveFlashEffect
 - AsyncWait(5.0)
 - DisableMovement(DisableVertical)
 - DisableMovement(DisableHorizontal)
 - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
 - AsyncWait(12.0)
 - SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
 - SetVelocity { x_vel: 0.85, y_vel: 0.0 }
 - AsyncWait(13.0)
 - AddVelocity { x_vel: Constant(1.9), y_vel: Constant(0.0) }
 - CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: -4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: 12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.41, y_offset: -12.22, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(20.0)
 - AddVelocity { x_vel: Constant(-0.4), y_vel: Constant(0.0) }
 - AsyncWait(23.0)
 - UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(true)] }
 - AddVelocity { x_vel: Constant(-0.5), y_vel: Constant(0.0) }
 - DisableMovement2(DisableVertical)
 - AsyncWait(28.0)
 - AddVelocity { x_vel: Constant(-0.5), y_vel: Constant(0.0) }
 - UnchangeHurtBoxStateSpecific
 - UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(2)] }
 - AsyncWait(29.0)
 - DeleteAllHitBoxes
 - FrameSpeedModifier { multiplier: 0.75, unk: 0 }
 - AsyncWait(31.0)
 - SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 
            GFX
            
            SFX
            - if ((LongtermAccessInt (0x4b) GreaterThan scalar(0))) 
- AsyncWait(9.0)
 - SoundEffect1(6019)
 - SoundEffect1(5986)
 - AsyncWait(13.0)
 - SoundEffect1(6020)
 - SyncWait(3.0)
 - SoundEffect1(6021)
 - SyncWait(3.0)
 - SoundEffect1(6022)
 - SyncWait(3.0)
 - SoundEffect1(6023)
 - SyncWait(3.0)
 - SoundEffect1(6020)
 - SyncWait(3.0)
 - SoundEffect1(6019)
 
 
            Other
            - ItemVisibility(false)
 - if ((LongtermAccessInt (0x4b) GreaterThan scalar(0))) 
- loop 11 times: 
- if ((LongtermAccessInt(CostumeID) Equal scalar(7))) 
- GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 2359324, bone: 163, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 2359324, bone: 164, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
 - SyncWait(3.0)