PM3.6 - R.O.B - Subaction - CliffEscapeSlow

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Stats

IASA: None
Fully Intangible: 1-58
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(54.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(58.0)
  5. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(46.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. SyncWait(20.0)
  4. SoundEffect1(5976)
  5. SyncWait(12.0)
  6. SoundEffect1(5988)
  7. SyncWait(8.0)
  8. SoundEffect1(5933)
  9. SyncWait(8.0)
  10. SoundEffect1(5933)
  11. SyncWait(8.0)
  12. SoundEffect1(5933)
  13. SyncWait(8.0)
  14. SoundEffect1(5933)
  15. SyncWait(2.0)
  16. SoundEffect1(5941)
  17. SyncWait(8.0)
  18. SoundEffect1(5937)

Other

  1. AsyncWait(34.0)
  2. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 4 }