PM3.6 - R.O.B - Subaction - SpecialHi

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Stats

IASA: None
Fully Intangible: 2-4
Subaction Index: 0x1d6

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(4.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(6004)
    3. SyncWait(2.0)
    4. SoundEffect1(5954)

    Other

    1. Rumble { unk1: 12, unk2: 0 }