PM3.6 - Marth - Subaction - SpecialHi
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Fully Intangible: | 
                    
                    5 | 
                
                
                    | Hitboxes active: | 
                    
                    5-11 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5 | 
                
                
                    | Subaction Index: | 
                    
                    0x1e8 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:5
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            13 | 
                            80 | 
                            70 | 
                            361 | 
                            Slash | 
                            Slash | 
                            false | 
                            7 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            60 | 
                            70 | 
                            74 | 
                            Slash | 
                            Slash | 
                            false | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            60 | 
                            70 | 
                            74 | 
                            Slash | 
                            Slash | 
                            false | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Frames:6-11
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            7 | 
                            20 | 
                            90 | 
                            361 | 
                            Slash | 
                            Slash | 
                            false | 
                            5 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            7 | 
                            20 | 
                            90 | 
                            74 | 
                            Slash | 
                            Slash | 
                            false | 
                            5 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            6 | 
                            20 | 
                            90 | 
                            74 | 
                            Normal | 
                            Punch | 
                            false | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.10625) }
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 - LedgeGrabEnable(Disable)
 - AsyncWait(4.0)
 - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 80, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 5.2429667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 74, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 74, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
 - BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - if ((InternalConstantInt(ControlStickXAxisRelative) LessThan value(0))) 
- Posture(3)
 - Posture(4)
 
 - SyncWait(1.0)
 - ChangeHurtBoxStateAll { state: Normal }
 - CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 5.2429667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 74, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.90625, x_offset: 0.0, y_offset: 0.0, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 74, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.125, x_offset: 0.0, y_offset: 1.7968667, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(11.0)
 - DeleteAllHitBoxes
 - LedgeGrabEnable(EnableInFrontAndBehind)
 - AsyncWait(20.0)
 - FloatVariableSet { variable: RandomAccessFloat (0x401), value: 0 }
 - FloatVariableSet { variable: RandomAccessFloat (0x402), value: 0 }
 - loop Infinite times: 
- if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0))) 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
 
 - if ((RandomAccessFloat (0x401) NotEqual scalar(0))) 
- FloatVariableSet { variable: RandomAccessFloat (0x401), value: 0 }
 - FloatVariableSet { variable: RandomAccessFloat (0x402), value: 0 }
 - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 
 - FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
 - SyncWait(1.0)
 
 
            GFX
            - AsyncWait(1.0)
 - SwordGlow(SwordGlow { color: 9, blur_length: 3, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.7, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.95 })
 - AsyncWait(4.0)
 - GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - AsyncWait(5.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - AsyncWait(15.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - AsyncWait(0.0)
 - SoundEffect1(1691)
 - SyncWait(4.0)
 - SoundEffect1(4417)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(5.0)
 - Rumble { unk1: 19, unk2: 0 }
 - SlopeContourStand { leg_bone_parent: 0 }