PM3.6 - Marth - Subaction - FinalAirEnd
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Stats
IASA: |
None |
Fully Intangible: |
1-71 |
Hitboxes active: |
2-5 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1f4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
60 |
120 |
120 |
361 |
Slash |
Unique |
AD |
false |
false |
28 |
22 |
|
0 |
1 |
60 |
120 |
120 |
361 |
Slash |
Unique |
AD |
false |
false |
28 |
22 |
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Scripts
Main
- Goto(FinalEnd Main 0x1cd58)
GFX
- SwordGlow(SwordGlow { color: 9, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.75, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 5.0, y_rotation: 0.0, z_rotation: 5.0, scale: 3.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(65.0)
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 3, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
SFX
- SoundEffectVictory(4394)
- SyncWait(3.0)
- SoundEffectVictory(4395)
Other
- ScreenShake { magnitude: 2 }
- RumbleLoop { unk1: 8, unk2: 30 }