PM3.6 - Marth - Subaction - FinalAirStart
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Stats
IASA: |
None |
Fully Intangible: |
1-50 |
Subaction Index: |
0x1f2 |
Scripts
Main
- Goto(FinalStart Main 0x1cb50)
GFX
- SwordGlow(SwordGlow { color: 9, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.75, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 1, bone: 64, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 2, bone: 64, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 3, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
SFX
- AsyncWait(7.0)
- SoundEffect1(4367)
- SyncWait(11.0)
- SoundEffect1(1690)
- SyncWait(3.0)
- SoundEffectVictory(4392)
Other
- Goto(FinalStart Other 0x6510)