PM3.6 - Marth - Subaction - SpecialAirS1
            
            
            
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            Stats
            
                
                    | IASA: | 30 | 
                
                    | Hitboxes active: | 6-8 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x1df | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 55 | 25 | 85 | Slash | Unknown(24) | AD | false | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 55 | 25 | 96 | Slash | Unknown(24) | AD | false | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 55 | 25 | 80 | Slash | Unknown(24) | AD | false | 3 | 4 |            | 
                            
                            | 0 | 3 | 4 | 55 | 25 | 76 | Slash | Unknown(24) | AD | false | 3 | 4 |            | 
                
             
            Scripts
            Main
            - if (BoolIsTrue LongtermAccessBool (0x73)) - BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 
- else- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
 
- AsyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 85, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 55, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.9, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 96, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 55, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 6.74, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 61, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 55, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 76, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 55, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(26.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- AsyncWait(29.0)
- AllowInterrupts
GFX
            - Goto(SpecialS1 GFX 0x2b1a4)
SFX
            - SoundEffect1(1699)
- AsyncWait(5.0)
- SoundEffect1(4444)
Other
            - Goto(SpecialS1 Other 0x5e70)