PM3.6 - R.O.B - Subaction - AppealLwL

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Stats

IASA: 100
Subaction Index: 0x1c1

Scripts

Main

  1. AsyncWait(99.0)
  2. AllowInterrupts

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectTransient(5952)
    3. SyncWait(4.0)
    4. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    5. SyncWait(1.0)
    6. SoundEffectTransient(5951)
    7. SyncWait(9.0)
    8. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    9. SyncWait(12.0)
    10. SoundEffectTransient(5958)
    11. SyncWait(4.0)
    12. SyncWait(8.0)
    13. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    14. SyncWait(22.0)
    15. SoundEffectTransient(5948)
    16. SyncWait(35.0)
    17. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    18. SyncWait(5.0)
    19. SoundEffectTransient(5951)
    20. SyncWait(4.0)
    21. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    22. SyncWait(6.0)
    23. SoundEffectTransient(5951)
    24. SyncWait(8.0)
    25. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 9 }
    3. AsyncWait(1.0)
    4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }
    5. AsyncWait(10.0)
    6. Rumble { unk1: 12, unk2: 0 }
    7. AsyncWait(25.0)
    8. Rumble { unk1: 17, unk2: 0 }
    9. AsyncWait(60.0)
    10. RumbleLoop { unk1: 3, unk2: 30 }
    11. AsyncWait(105.0)
    12. Rumble { unk1: 17, unk2: 0 }
    13. AsyncWait(110.0)
    14. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 5 }