PM3.6 - Ivysaur - Action - 0x117

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc2))) }
  2. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (ButtonNotPressed value(1)) }
  3. PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc1)))
  4. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
  5. PreviousInterruptAddRequirement(ChangeInAirGroundState)
  6. PreviousInterruptAddRequirement(ButtonNotPressed value(1))
  7. CallEveryFrame { thread_id: 9, script: 0x18510 }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwLoop)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwLoop)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwLoopAir)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwLoopAir)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script