PM3.6 - Ivysaur - Action - 0x112 SpecialN
Entry Script
- if ((LongtermAccessFloat (0x1b) GreaterThanOrEqual scalar(22)))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 61 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 62 }
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 463 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 466 }
- CreateInterrupt { interrupt_id: Some(10000), action: 0x117, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(not(ChangeInAirGroundState))
- CreateInterrupt { interrupt_id: Some(10002), action: LandingHeavy, requirement: (ChangeInAirGroundState) }
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement(ButtonNotPressed value(1))
- CallEveryFrame { thread_id: 9, script: 0x18538 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script