PM3.6 - Mewtwo - Action - 0x117

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 464 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 465 }
  4. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(1)] }
  5. if (OnGround)
    1. Subroutine(0x19230)
  6. else
    1. Subroutine(0x19298)
  7. SoundEffectTransient(5774)
  8. SoundEffectTransient(5774)
  9. Subroutine(0x196a8)
  10. CallEveryFrame { thread_id: 9, script: 0x23c80 }
  11. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((LongtermAccessInt(Temp2) GreaterThanOrEqual scalar(6))) }
  12. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonPress value(1)) }
  13. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (ShieldInputPress) }
  14. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x19328)
      2. Subroutine(0x19230)
      3. Subroutine(0x19700)
      4. SetAirGround(6)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x19350)
      2. Subroutine(0x19298)
      3. Subroutine(0x19748)
      4. SetAirGround(10)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script