PM3.6 - Ness - Action - 0x11a
            Entry Script
            - GenerateArticle { article_id: 2, subaction_only: true }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (not(ArticleExists value(2))) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x1) LessThanOrEqual scalar(0)))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CallEveryFrame { thread_id: 9, script: 0x170c0 }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialHiHold)
 
- else- ChangeSubaction(SpecialHiHold)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- SetAirGround(102)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialAirHiHold)
 
- else- ChangeSubaction(SpecialAirHiHold)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script