PM3.6 - Ness - Action - 0x11e
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CallEveryFrame { thread_id: 9, script: 0x24694 }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialLwHold)
 
- else- ChangeSubaction(SpecialLwHold)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- SetAirGround(105)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialAirLwHold)
 
- else- ChangeSubaction(SpecialAirLwHold)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script