PM3.6 - Peach - Action - 0x112 SpecialN

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  3. IntVariableSet { variable: RandomAccessInt (0x0), value: 473 }
  4. IntVariableSet { variable: RandomAccessInt (0x1), value: 474 }
  5. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(StayOn)
      3. SetAirGround(6)
      4. if ((InternalConstantInt(CurrentSubaction) Equal scalar(474)))
        1. ChangeSubaction(SpecialN)
      5. else
        1. ChangeSubactionRestartFrame(SpecialN)
      6. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      8. EnableInterrupt(10000)
      9. DisableInterrupt(10002)
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(108)
      4. if ((InternalConstantInt(CurrentSubaction) Equal scalar(473)))
        1. ChangeSubaction(SpecialAirN)
      5. else
        1. ChangeSubactionRestartFrame(SpecialAirN)
      6. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      8. DisableInterrupt(10000)
      9. EnableInterrupt(10002)
    3. LoopRest

Exit Script

  1. Subroutine(0x17ce0)