Brawl - Ganondorf - Subroutine - 0x1bd20
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(SpecialLwEnd)
- UnknownEvent { namespace: 0x4, code: 0x7, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4022 })] }
- CallEveryFrame { thread_id: 9, script: 0x1bf88 }