Brawl - Lucas - Subroutine - 0x1a240
- IntVariableDecrement { variable: RandomAccessInt (0x1) }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- if (BoolIsTrue RandomAccessBool (0x11))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Value(0)] }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }