Brawl - Lucas - Subroutine - 0x1aa40
- if (BoolIsTrue RandomAccessBool (0x11))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- GenerateArticle { article_id: 0, subaction_only: true }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- if ((RandomAccessInt (0x0) GreaterThan scalar(0)))
- IntVariableDecrement { variable: RandomAccessInt (0x0) }
- if ((RandomAccessInt(ThrowDataParam2) GreaterThan scalar(0)))
- IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam2) }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- IfStatementAnd (ArticleExists value(0))
- if ((RandomAccessInt(ThrowDataParam2) LessThanOrEqual scalar(0)))
- IfStatementAnd (ButtonNotPressed value(1))
- ArticleEvent(0)
- else
- if ((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
- ArticleEvent(0)