Brawl - R.O.B - Action - 0x117
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((RandomAccessFloat(EnableTurnWhenBelowZero) LessThanOrEqual RandomAccessFloat (0x6))) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialS)
- else
- ChangeSubactionRestartFrame(SpecialS)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirS)
- else
- ChangeSubactionRestartFrame(SpecialAirS)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script