Brawl - R.O.B - Action - 0x11b
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (ButtonPress value(1)) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: ((LongtermAccessFloat (0x14) GreaterThanOrEqual RandomAccessFloat(EnableTurnWhenBelowZero))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((LongtermAccessFloat (0x14) GreaterThanOrEqual RandomAccessFloat(EnableTurnWhenBelowZero))) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: EscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: EscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (ButtonHeld value(3)) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonHeld value(3)) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwHold)
- else
- ChangeSubactionRestartFrame(SpecialLwHold)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirLwHold)
- else
- ChangeSubactionRestartFrame(SpecialAirLwHold)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script