P+ - Kirby - Action - 0x127

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(InAir)
  6. ControllerUnk02
  7. IntVariableSet { variable: RandomAccessInt (0x0), value: 491 }
  8. IntVariableSet { variable: RandomAccessInt (0x1), value: 491 }
  9. Subroutine(0x3d400)

Exit Script

  1. if ((LongtermAccessInt (0x48) Equal scalar(11)))
    1. FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 37 }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(115), Bool(true), Bool(true)] }
    3. BoolVariableSetFalse { variable: LongtermAccessBool (0x7b) }
  2. Subroutine(0x3c2a0)