P+ - Kirby - Action - 0x115 SpecialLw
Entry Script
- if (OnGround)
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10001), action: Fall, requirement: (AnimationEnd) }
- DisableInterrupt(10001)
- CreateInterrupt { interrupt_id: Some(10000), action: SquatWait, requirement: (AnimationEnd) }
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10051 }
- SetEdgeSlide(Unknown(2))
- SetAirGround(17)
- ChangeSubactionRestartFrame(AttackLw32)
- loop Infinite times:
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- if (HitboxHasConnected value(2))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- DisableInterrupt(10000)
- EnableInterrupt(10001)
- DisableInterrupt(10002)
- DeleteAllHitBoxes
- ChangeSubactionRestartFrame(AttackLw32Hit)
- SyncWait(1.0)
- else
- BoolVariableSetFalse { variable: LongtermAccessBool(Deflection) }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 502 }
- IntVariableSet { variable: LongtermAccessInt (0x46), value: 506 }
- CreateInterrupt { interrupt_id: None, action: 0x12c, requirement: (AnimationEnd) }
- GenerateArticle { article_id: 3, subaction_only: true }
- ArticleVisibility { article_id: 3, visibility: false }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x3c718)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- Subroutine(0x3c748)
- LoopRest
Exit Script