P+ - Kirby - Action - 0x129

Entry Script

  1. if (BoolIsTrue LongtermAccessBool (0x77))
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(InAir)
    3. CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (ChangeInAirGroundState) }
    4. PreviousInterruptAddRequirement(OnGround)
    5. if (HasAFloorBelowThePlayer scalar(0.1))
      1. ChangeSubactionRestartFrame(ThrowCutter)
    6. else
      1. ChangeSubactionRestartFrame(ThrowCutter_1)
    7. SetAirGround(17)
  2. else
    1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
    3. IntVariableSet { variable: RandomAccessInt (0x0), value: 495 }
    4. IntVariableSet { variable: RandomAccessInt (0x1), value: 499 }
    5. CreateInterrupt { interrupt_id: None, action: 0x12a, requirement: (AnimationEnd) }
    6. CreateInterrupt { interrupt_id: None, action: 0x12b, requirement: (OnGround) }
    7. Subroutine(0x3d060)

Exit Script