P+ - Link - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times:
- if (OnGround)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(FinalStart)
- else
- ChangeSubaction(FinalStart)
- SetAirGround(6)
- EnableInterrupt(10146)
- DisableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(FinalAirStart)
- else
- ChangeSubaction(FinalAirStart)
- SetAirGround(12)
- DisableInterrupt(10146)
- EnableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(282)))
- IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(283)))
- FinalSmashExit
- else
- Subroutine(0x9028)