P+ - Link - Action - 0x112 SpecialN
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
- DisableInterrupt(10002)
- CreateInterrupt { interrupt_id: Some(10026), action: LandingHeavy, requirement: (OnGround) }
- DisableInterrupt(10026)
- CallEveryFrame { thread_id: 9, script: 0x2be0c }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(0)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialNStart)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0), Bool(true)] }
- else
- ChangeSubactionRestartFrame(SpecialNStart)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 19 })] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
- FrameSpeedModifier { multiplier: 1.333, unk: 0 }
- Case(1)
- if (BoolIsTrue RandomAccessBool (0x11))
- ChangeSubaction(SpecialNLoop)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1), Bool(true)] }
- else
- ChangeSubactionRestartFrame(SpecialNLoop)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1)] }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
- Case(2)
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- ChangeSubaction(SpecialNEnd)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2), Bool(true)] }
- else
- ChangeSubactionRestartFrame(SpecialNEnd)
- Subroutine(0x20f50)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2)] }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- EnableInterrupt(10002)
- DisableInterrupt(10026)
- EndSwitch
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(0)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirNStart)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(3), Bool(true)] }
- else
- ChangeSubactionRestartFrame(SpecialAirNStart)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(3)] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 19 })] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
- FrameSpeedModifier { multiplier: 1.333, unk: 0 }
- Case(1)
- if (BoolIsTrue RandomAccessBool (0x11))
- ChangeSubaction(SpecialAirNLoop)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4), Bool(true)] }
- else
- ChangeSubactionRestartFrame(SpecialAirNLoop)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4)] }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonNotPressed }, Value(1)] }
- Case(2)
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- ChangeSubaction(SpecialAirNEnd)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(5), Bool(true)] }
- else
- ChangeSubactionRestartFrame(SpecialAirNEnd)
- Subroutine(0x20f50)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(5)] }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- DisableInterrupt(10002)
- EnableInterrupt(10026)
- EndSwitch
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(0)
- if (ButtonHeld value(1))
- if (AnimationEnd)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
- Subroutine(0x13ec8)
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- Case(1)
- if (ButtonNotPressed value(1))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- Case(2)
- EndSwitch
Exit Script