P+ - Pikachu - Action - 0x118
Entry Script
- FloatVariableSet { variable: RandomAccessFloat (0x3fa), value: 0 }
- if (OnGround)
- ChangeSubactionRestartFrame(SpecialHiEnd)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- BoolVariableSetFalse { variable: RandomAccessBool (0x1c) }
- if ((RandomAccessInt (0x0) Equal scalar(1)))
- CallEveryFrame { thread_id: 9, script: 0xf780 }
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- BoolVariableSetTrue { variable: RandomAccessBool (0x1c) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.44) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(7.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x1c) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.22) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(14.0)
- if (OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- else
- ChangeSubaction(SpecialAirHiEnd)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- SetEdgeSlide(StayOn)
- AsyncWait(9.0)
- if (OnGround)
- SetAirGround(6)
- else
- ChangeSubactionRestartFrame(SpecialAirHiEnd_1)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- SetEdgeSlide(Airbourne)
Exit Script