PM3.02 - Bowser - Action - 0x118

Entry Script

  1. SetEdgeSlide(Airbourne)
  2. if (BoolIsTrue RandomAccessBool (0x15))
    1. ChangeSubactionRestartFrame(SpecialAirHi)
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
  3. else
    1. SetAirGround(0)
    2. LedgeGrabEnable(EnableInFrontAndBehind)
    3. ChangeSubaction(SpecialAirHi)
  4. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(InAir)
  6. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. SyncWait(1.0)
  9. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (OnGround) }
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  11. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (OnGround) }

Exit Script