PM3.02 - Bowser - Action - 0x11e
Entry Script
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SoundEffectStop(3842)
- SoundEffect1(3843)
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 4, unk2: 0 }
- AddVelocity { x_vel: Constant(-1.3), y_vel: Constant(0.0) }
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (ButtonHeld value(0)) }
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(SpecialSSquat_2)
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script