PM3.02 - Bowser - Action - 0x48 HitCeiling
Entry Script (Common)
- CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- IntVariableIncrement { variable: LongtermAccessInt(MissedTechs) }
- Subroutine(0x1424c)
- Subroutine(0xb1fc)
Exit Script (Common)