PM3.02 - Ivysaur - Action - 0x114 SpecialHi

Entry Script

  1. Subroutine(0x22ac4)
  2. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 2 }
  3. CreateInterrupt { interrupt_id: Some(10029), action: LandingHeavy, requirement: (OnGround) }
  4. DisableInterrupt(10029)
  5. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(InAir)
  9. GenerateArticle { article_id: 2, subaction_only: true }
  10. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0)] }
  11. if (OnGround)
    1. ChangeSubactionRestartFrame(SpecialHi)
    2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0)] }
    3. SetEdgeSlide(Unknown(2))
    4. SetAirGround(6)
    5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
  12. else
    1. Subroutine(Offset { offset: 0xffffffff, origin: 0x17dd4 })
    2. ChangeSubactionRestartFrame(SpecialAirHi_1)
    3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(1)] }
    4. SetEdgeSlide(Airbourne)
    5. SetAirGround(10)
    6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
  13. loop Infinite times:
    1. LoopRest
    2. if (OnGround)
      1. ChangeSubaction(SpecialHi)
      2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0), Bool(true)] }
      3. SetEdgeSlide(Unknown(2))
      4. SetAirGround(6)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      6. DisableInterrupt(10029)
    3. else
      1. ChangeSubaction(SpecialAirHi_1)
      2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(1), Bool(true)] }
      3. SetEdgeSlide(Airbourne)
      4. SetAirGround(10)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      6. EnableInterrupt(10029)

Exit Script